A downloadable toolkit

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Quest Forge 1.0 — Visual Quest & Objective Toolkit

Build complete quest systems without hard-coding every flow.

Quest Forge is a source-first quest toolkit for Godot 4, Unity 6, and engine-agnostic workflows.

Included:

  • Visual quest authoring
  • Quests, stages, and objectives
  • Sequential and parallel objectives
  • Optional objectives
  • Branching quest flows
  • Quest prerequisites and chains
  • Repeatable quests
  • Fail conditions
  • Collect, kill, interact, talk, reach-location, craft, stat, and custom-event objectives
  • Rewards and conditions
  • Quest state persistence
  • JSON schemas
  • Validation
  • Broken-reference detection
  • Circular-chain detection
  • Godot editor tooling
  • Unity editor tooling
  • Source included

Works standalone

Quest Forge works fully on its own.

Forge Core is optional.

Better together

When other MAVAR Forge modules are installed, Quest Forge can connect through Forge Core without hard dependencies.

Examples:

Quest completed → Progression Forge grants XP

Quest completed → Inventory Forge adds reward item

Quest objective → checks Inventory item count

Quest reward → unlocks Progression skill

Tested

  • Godot 4.7.2 — PASS
  • Unity 6.6 / 6000.6.0f1 — PASS
  • Standalone mode — PASS
  • Forge ecosystem integration — PASS
  • Inventory integration — PASS
  • Progression integration — PASS
  • Aggregate state export / restore — PASS
  • Windows Unity player build — PASS

Demo quests

  • The Lost Blade
  • Hunter’s Trial
  • Crossroads

Quest Forge is source-first: use it as-is or adapt it to your own game architecture.

Purchase

Get this toolkit and 5 more for $82.44 USD
View bundle
Buy Now
On Sale!
50% Off
$29.99 $14.99 USD or more

In order to download this toolkit you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

QuestForge_1.0.zip 175 kB

Development log

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